Andromo App Maker for Android v4.0.10 Released

Andromo App Maker for Android version 4.0.10 has been released.

Here is a list of changes in this version:

  • Increased the maximum download size when getting podcast feeds to 2 megabytes (from 1 megabyte).
  • Made it so the status text above the audio controls is automatically set to the “description” color for Audio Player, SHOUTcast Radio, and Podcast activities.
  • Fixed an error that could occur when building very large projects.
  • Fixed an issue where devices running SDK 14 (ICE_CREAM_SANDWICH) and higher could fail to retrieve metadata from remote MP3 files.
  • Added a workaround to permit setting images as wallpaper on older Nook tablets.
  • Added an “Allow downloads” option for Podcast activities that controls whether the user will be able to download episodes to their device and listen to them offline. (Previously this feature was always enabled.)
  • Added an “Autoplay first track” option to all audio activity types (Music Player/Soundboard, Radio, and Podcast). If enabled, the app will automatically start playing the first track when the activity is opened.
  • Changed to “Home as Up” behaviour for the home icon on the action bar. Pressing the home icon now navigates up to the parent activity, instead of navigating directly to the dashboard.
  • + Many internal changes to support upcoming features. Stay tuned!

Andromo App Maker for Android v4.0.10 is now live at

Adding StartApp ads to your Android apps

StartApp is a new addition to the ad networks that Andromo developers can use to monetize their Android apps. Adding StartApp banners and/or interstitials to your app is a very simple procedure much like other ad networks:

  1. Register for a StartApp Developer Account
  2. Add your App to StartApp
  3. Add your StartApp Developer ID and App ID to your Andromo App
  4. Build and Test Your App

Register for a StartApp Developer Account

The first step is to register for a StartApp Developer Account:


After registering you’ll receive a confirmation email with instructions for activating your account.

Add your App to StartApp

After confirming your account, you’ll see a Getting Started page containing an “Add App” button:


Choose “Android” as the App Platform, and enter your app’s package name in the “App Package Name” field. You can find your app’s package name on the “App Info” tab of your Andromo project:


Once you’ve entered your package name, press the “Get Info” button. StartApp will attempt to search for your app’s name and description if it’s been published already. If you’ve yet to publish your app, you’ll be asked if your app is live or not and to provide it’s name and description as shown below. Press the “Continue” button when you’re done:


On the Choose SDK page, select “InApp SDK” and press the “Continue” button:


After pressing the “Continue” button, you’ll see the SDK Integration page. You don’t need to worry about the download SDK or integration manual options since we’ve handled that step for you. However on that page you’ll find your StartApp “Developer ID” and “App ID” that you’ll need in Andromo, so copy those values for the next step.


Add your StartApp Developer ID and App ID to your Andromo App

Now that you have your StartApp “Developer ID” and “App ID”, all you need to do is enable StartApp banners and/or interstitials in your Andromo app and enter those IDs. The same IDs apply to both banners and interstitials. You can enable StartApp in your app and enter these values on the Monetization tab of your Andromo project.


Build and Test Your App

After you’ve enabled StartApp and entered your IDs, rebuild your app and test it to make sure you’re seeing the new banners and/or interstitials.

Andromo App Maker for Android v4.0.9 Released

Andromo App Maker for Android version v4.0.9 has been released.

LeadBolt Banner

LeadBolt Banner

StartApp Banner

StartApp Banner

Here is the list of changes in this version:

  • Added StartApp banner and interstitial ads. Learn More.
  • Added LeadBolt banner ads. Learn More.
  • Updated the Millennial Media SDK to version 5.3.0
  • Updated the MobPartner SDK to version 3.0
  • Fixed a problem where a bad audio track name could cause a server issue.
StartApp Interstitial

StartApp Interstitial

Andromo App Maker for Android v4.0.9 is now live at

Introducing AppBrain Interstitials

We’ve added another interstitial ad type for our developers in Andromo 4.0.8: AppBrain interstitial offerwalls powered by the AppLift SDK.

What are interstitials?

Interstitial ads are full-page ads that appear ‘between’ activities in your app. Since they really grab the user’s attention, they can be more effective than banner ads at generating clicks. However, you don’t want to show them too frequently, or you may risk annoying some users.

What is an offerwall?

An offerwall is a kind of interstitial ad that offers a selection of free apps for your users to try. Essentially you get paid when your users install any of the offered apps.

The AppBrain offerwall is implemented as an interstitial ad that asks the user if they are interested in being shown more free apps, and then showing them a list of apps if they selected Yes.



What is required to use AppBrain interstitials?

In order to show AppBrain interstitials in your app, you need to sign up for an AppBrain developer account and register your app with them. You ‘register’ the app by searching for your app in the AppBrain dashboard, and then clicking a Verify button to have an email sent to the email address listed for that app in Google Play.

If the app isn’t known to AppBrain yet, you can add it by entering the URL where your app is located in Google Play.

(Note that your app must be published in Google Play in order to use AppBrain.)

It is completely free to use AppBrain interstitials in your app.

You can find the AppBrain options on the Monetization tab in your Andromo project. See Setting Up AppBrain Ads for full instructions.

Andromo App Maker for Android v4.0.7 Released

Andromo App Maker for Android version v4.0.7 has been released.

Here is the list of changes in this version:

  • Updated the Samsung Apps SDK support to fix a problem people were having uploading their apps into the new Samsung Galaxy Apps store.
  • Increased the maximum size for “background images” to 2560×2560 to allow for full sized images on all Android devices.
  • Fixed a memory issue that could cause problems with background images for the Dashboard, Photo Gallery, Audio Player, Podcast, and Shoudcast Radio activities.
  • Fixed a problem where PNG files were not working within the Photo Gallery.
  • Updated Andromo’s back-end server to a shiny new 64-bit build.
  • Updated the way Andromo links to items in the new Samsung Galaxy Apps store when “Samsung Apps” is the target.
  • Updated the Amazon Mobile Ads SDK to version 5.4.46.
  • Updated the Android Platform-tools to version 20 and the Android SDK Build-tools to version 19.1

Andromo App Maker for Android v4.0.7 is now live at

Andromo App Maker for Android v4.0.6 Released

Andromo App Maker for Android version v4.0.6 has been released.

Here is the list of changes in this version:

  • Added “Samsung Apps” to the list of app stores that can be targeted. Like the Google Play and Amazon Appstore targets share links and Google Play links will be converted into Samsung Apps store links: “samsungapps://ProductDetail/com.andromo.your.package”. Note: The Samsung Apps store only allows deep linking using package names, the “Showing all of your Apps” and “Using a General Search Query” Google Play Activity options are not supported when targeting Samsung apps.
  • Increased the maximum size for images to 2048 x 2048 and 5MB in the Photo Gallery Activity, and for background images on the Dashboard, Audio Activity, Podcast Activity, and Shoutcast Radio Activity.
  • Added translations for the “See All” text in the share button’s dropdown.
  • Added the Samsung SDK library “sdk-v1.0.0.jar” to Andromo apps based on the Samsung Apps Policy changes.
  • Updated the AdMob SDK to version 4.4.52-000
  • Updated the Millennial Media SDK to version 5.2.0

Andromo App Maker for Android v4.0.6 is now live at

Andromo App Maker for Android v4.0.5 Released

Andromo App Maker for Android version v4.0.5 has been released.

Here is the list of changes in this version:

  • Fixed an error in 4.0.4 (released 1.5 hours ago) where AdMob banner ids were not being expanded properly. If you built your app using 4.0.4 and use AdMob banners please build again using 4.0.5. The version of your app can be found on the About dialog.

Andromo App Maker for Android v4.0.5 is now live at

Creating Multilingual Apps with Andromo


At Andromo we’re very proud of how geographically diverse our users are. From the very start, Andromo has been supporting developers from hundreds of countries, and the apps that they create are being used all around the world. And although (like the Internet itself) the majority of those apps contain English content, the number of apps that target other languages and cultures has been steadily increasing.

We’re happy to announce that all of the built-in text in Andromo apps is now localized. Hooray! Yра! Yaşasın! 万岁

So, what does this mean?

polish chinese francais german-youtube

Any text that shows up as part of the Andromo user interface — such as text in buttons, menu commands, and error messages — will appear in the language that is being used on the device, if the translations for that language exist within Andromo.

So far Andromo has been translated into the following 23 languages:

Chinese (Simplified)
Chinese (Traditional)
Dutch (Netherlands)
Portuguese (Brazil)
Portuguese (Portugal)
Spanish (Latin America)
Spanish (Spain)

Note that this does not affect any of your own content that you show in Andromo; if you want to show different content tailored to each language you will still need to create separate apps for each language/region, or serve different content to your app (for example, if you are hosting the content online).

Ok, cool…how do I make my apps do this?

Just rebuild them. From now on, any apps that you build (or rebuild) in Andromo will include any translations that exist up to that point. The app will choose an appropriate language based on which language is selected on the device.

If you want to try it out, just change the language on your device, and then launch your app. For example, on the Nexus 5 you can do this from the device settings by choosing Language & input, then Language, and then selecting the language you want to try.

Note that this will change the language used across your device, which could make it difficult for you to navigate if you choose a language you don’t understand. I recommend leaving the Language & input settings open while you test your app, so that you can return directly to those settings using the Recent Apps list. This makes it easier to undo the change if you can’t actually read the settings any more.

Japanese Language & input screen

Just tap the first item to change the language if you can’t read the settings any more


About Andromo

Andromo is a website that makes it easy to build slick and professional Android apps. If you don’t already have an Andromo account register now and start your career as an Android app developer.

Andromo App Maker for Android v4.0.4 Released

Andromo App Maker for Android version v4.0.4 has been released.

Here is the list of changes in this version:

  • Localized all of the built-in text within Andromo apps (More Info). The built-in text has been translated into the following 23 languages:
    1. Arabic
    2. Chinese (Simplified)
    3. Chinese (Traditional)
    4. Dutch (Netherlands)
    5. English
    6. French
    7. German
    8. Hebrew
    9. Hindi
    10. Indonesian
    11. Italian
    12. Japanese
    13. Korean
    14. Norwegian
    15. Polish
    16. Portuguese (Brazil)
    17. Portuguese (Portugal)
    18. Russian
    19. Spanish (Latin America)
    20. Spanish (Spain)
    21. Swedish
    22. Thai
    23. Turkish
    24. Vietnamese.
  • Updated the Amazon Ads SDK to version 5.3.22
  • Added support for Amazon Interstitial ads.
  • Fixed the YouTube “Playlist ID” and “Username” validation to allow strings with hyphens and underscores.

  • Andromo App Maker for Android v4.0.4 is now live at

    Week in Review – 2014/05/25

    A look back on the week in Andromo, Android, Mobile, and stuff…


    Google’s Self Driving Car is Awesome

    Seriously, I’m not a car guy but I think this is amazingly awesome. I love the way the vehicle looks and I can’t wait till these (or other) self driving cars are on the market. Read more about it on Google’s New Self-Driving Car Ditches the Steering Wheel

    Mary Meeker’s Internet Trends 2014 Edition

    There is some great stuff in this and if you are interested in technology, where it is and where it’s going, you should checkout Mary Meeker’s Internet Trends slideshow for 2014:

    Props to Lorne for finding this year’s edition and sending it to me.

    Apple Buys Beats

    For $2.6 billion in cash and $400 million in stock Apple acquired Beats Audio this week. It will be interesting to see what Apple does with Beats and to learn (hopefully) exactly why Beats was acquired.

    Balmer Buy Clippers

    For slightly less money ($2 billion) Steve Balmer is buying the Los Angeles Clippers NBA team. Good for him, I think all retired billionaires should buy a sports team (and give to charity).

    See you next week!